Senior Shader / Texture Artist

Gameloft · Brisbane QLD 4000 · Full time
Posted 2d ago

Senior Shader / Texture Artist

KEY POINTS WE FOUND
  • Define, author, and maintain high-quality materials, textures, and shader systems for real-time game environments.
  • Collaborate with art director, technical artist, and programmer to develop efficient materials.
  • Create and maintain shaders and master materials for environment, terrain, and props.

We are seeking a senior Shader / Texture Artist to define, author, and maintain high-quality materials, textures, and shader systems for real-time game environments. This role requires a strong artistic eye, Strong stylized portfolio, deep technical understanding of PBR texture authoring, advanced UV workflows, and practical experience building scalable master materials and shader networks. The ideal candidate is both artistic and technical: someone who can create beautiful, style-consistent textures while also building scalable shader systems that serve the wider art team. They should be comfortable owning material workflows from concept through final implementation, supporting performance goals, and helping other artists work efficiently within established technical constraints.

What it means on a daily basis

  • Author high-quality PBR textures that align with approved art direction, style guides, and production standards.
  • Create and maintain shaders, master materials, for environment, terrain, props.
  • Collaborate with art director, technical artist and programmer to develop efficient materials.
  • Ensure textures and shaders are optimized for target platforms, memory budgets, compression formats, and multiple SKUs.
  • Support environmental material systems, including RVT-based terrain blending and distance field workflows.

What success will look like

Success in this role means delivering high-quality, stylised PBR textures while also owning and improving the studio’s material and shader workflows. The successful candidate will be able to independently create scalable master materials, support environment and terrain workflows, optimise shaders for performance, and provide technical guidance to other artists. They should combine a strong artistic eye with solid technical shader knowledge and have a clear impact on both the quality and efficiency of the wider art team.
 

Your Recruitment Journey

  • First stage: A qualification call with the recruitment team
  • Second stage: Interview with the Lead Artist
  • Third stage: Interview with the Art Studio Director
     

What you need to succeed

  • Advanced PBR & Stylised Texturing: Strong ability to create high-quality PBR and stylised textures that align with the project’s visual direction, with a solid understanding of colour, material response, linear/sRGB workflows and texture standards.

  • Advanced UV & Texture Workflows: Strong knowledge of UV layouts, multiple UV sets, texel density, UDIMs, flow maps, POM and other specialised texturing techniques.

  • Shader & Material Development: Strong experience creating, debugging and iterating on node-based shaders and material graphs for real-time games, with a good understanding of shader maths and rendering principles.

  • Master Material Systems: Proven ability to design scalable and reusable master materials and material functions that give artists flexibility while maintaining consistency, performance and ease of use across the project.

  • Environment & Terrain Materials: Practical experience creating complex environment and terrain materials, including blending, RVT, distance fields, decals, dither masks, Fresnel, refraction and large-scale surface materials.

  • Performance & Technical Awareness: Ability to balance visual quality with performance, including shader complexity, texture memory, compression and platform-specific requirements.

  • Team & Workflow Contribution: Able to establish efficient material workflows, solve technical challenges and support other artists through reusable systems, documentation and technical guidance.

Desirables

  • Texture packing and compression knowledge.
  • Experience authoring textures for specialized effects such as Parallax Occlusion Mapping and bombing-style variation techniques.
  • Strong working knowledge of Substance Painter and Substance Designer.
  • Ability to create reusable Substance Designer subgraphs for use in Painter.
  • HLSL knowledge.
  • VFX shader experience, including animated UVs, flipbooks, flow maps, render textures, vertex offset, and texture creation for VFX.
     

Application Expectations

  • Portfolio showing strong PBR stylized texture work, material development, and real-time shader examples.
  • Examples of terrain, environment, decal, or blending shader work where available.
  • Demonstration of UV workflows, texel ratio discipline, and material optimization decisions.
  • Examples of Substance Designer, Substance Painter, Unreal Engine, or node-based shader workflows.

Great Culture, Great Games

At Gameloft Brisbane, we believe success comes from a strong studio culture and the right balance, between creating world-class games and enjoying the incredible lifestyle of Queensland, Australia..

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Our Games
#1
BLUEY’S HAPPY SNAPS

Explore Bluey's world like never before! COMING LATER IN 2026!

Time to play! Explore, have fun and capture your favourite moments with Bluey and Bingo in this photo-powered game. Look out for familiar spots from the show, create your own scrapbook and turn in-game memories into playful moments for real life.

#2
Carmen Sandiego

The scarlet super-thief, Carmen Sandiego, is back. Put on her iconic red hat and step into her shoes as you travel the world on a thrilling espionage adventure. Use high-tech gadgets, follow clues, and outsmart VILE as you chase down criminals across iconic locations.

#3
The Oregon Trail

A modern twist on the trials and tribulations of the road to Oregon, this official successor to the global phenomenon will immerse players in exhilarating journeys ranging from the historically accurate to the totally extreme.

#4
My Little Pony: Mane Merge

C’mon everypony, we must save Equestria! A darkness is creeping through the lands, causing chaos to the Earth Ponies of Maretime Bay, through to the Unicorns in Bridlewood, and even to the Pegasi soaring above the clouds in Zephyr Heights. Saddle up and help the Mane 5, Sunny, Izzy, Zipp, Pipp, & Hitch, as they work together to investigate what or who is behind this dark curse.

#5
Ballistic Baseball

Put your baseball strategy to the test in live head-to-head matches where you’ll choose the perfect pitch to strike out opponents, or swing for the fences on your way to becoming a champion. Ballistic Baseball is a celebration of the Great American Pastime realized in a fun, larger-than-life art style.

Additional Information

WHAT GAMELOFT BELIEVES IN​

We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change. If you join us, you’ll have plenty of opportunities to help the environment, make a difference in communities, and build a more inclusive world.​

LIVING THE GAMELOFT LIFE​

We want our Gamelofters to focus on what matters: creating fun and high-quality games that they’ll be proud to share with our players around the world. To help you succeed in your role, we have some cool perks, which you can read about here.

Brisbane Studio
549 Queen St, Brisbane Qld 4000
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Skills

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AdaptableAdvanced uv workflowsAttention to detailCreative artistic eyeDistance field workflowsEnvironment and terrain materialsHlslMaster material systemsMaterial workflowsPbr texturingPerformance optimisationProblem solving in shader developmentReal-time renderingRvt terrain blendingScalable master materialsShader developmentShader maths and rendering principlesShader networksStrong work ethicStylised texturingSubstance designerSubstance painterTeam collaborationTechnical communicationTechnical guidance for artistsTexture authoringTexture compressionTime managementUv mapping techniquesUv workflowsWorkflow development

Gameloft

Senior Shader / Texture Artist | Gameloft | The Shout